Monique Rhodes
Monique Rhodes
FX Artist
San Jose, United States

FX Artist at FXVille | Working on Wayfinder

Skills

Digital Painting3D ModelingRiggingTexturingFXVFXoptimization

Software proficiency

3ds Max
3ds Max
After Effects
After Effects
Houdini
Houdini
Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Unreal Engine
Unreal Engine
Premiere
Premiere

Reel

Productions

    • Video Game
      God of War Ragnarök
    • Year
      2022
    • Role
      FX Artist
    • Company
      Santa Monica Studio

Experience

  • FX Artist at FXVille
    Seattle, United States of America
    November 2022 - Present

    - Creating FX assets for Airship Syndicate's game, Wayfinder

  • Associate FX Artist at Santa Monica Studio
    Santa Monica, United States of America
    December 2021 - October 2022

    - Assisted the team in placing VFX assets within project levels, focusing on environment details in order to fit the scene

    - Followed and met project deadlines assigned through JIRA

    - Researched documentation through confluence to maintain best-practice procedures for cosmetic and performance optimization on fx assets

    - Created and managed particle systems

    - Created textures in photoshop

    - Added atmospheric fx to in-game cinematics

    - Created optimized fx and replaced inefficient assets

  • QA Analyst at Santa Monica Studio
    United States of America
    October 2020 - December 2021

    - Executed test plans on pre-release versions of software for both the PS4 and PS5

    - Had daily meetings with developers on new goals for the current state of the project and what to do in order to achieve them

    - Researched and documented project updates within confluence to maintain testing consistencies within the gameplay team and speed work-flow

    - Logged issues within JIRA for development team review in concise written report formats

    - Followed priorities given by QA Leads to ensure current team wide goals were met

    - Organized notes of daily team-meetings with information on events, team-updates, and reminders, and would send them out to the whole team in the form of an email

    - Supported the development team by investigating issues they themselves would report

    - Familiarity with various tools and software such as Office Suites (Microsoft Teams, Excel, Word, Etc.) and Video Recording/Editing Software (Handbrake, Openshot)

    - Performed black box smoke tests bi-weekly in order to ensure stability of the build

    - Trained on-coming staff to take over my previous responsibilities as I transitioned into another section within my department, quickly adapting to new responsibilities once the transition was complete

    - Assigned full autonomy as the person of contact for the VFX department and conducted thorough performance tests as well as documented detailed issues within JIRA to have them reviewed by developers and improve performance by 50%